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"A Producer's role is to get to the very heart and message of what the artist is trying to convey." 

   

Alan Scott Plotkin

Virgo Studios

   

 


ALAN SCOTT PLOTKIN - PRODUCER WITH A VISION

producer - engineer - composer - musician

owner of Virgo Digital Recording Studios in New York

website: www.VirgoStudios.com

email: alan@virgostudios.com


interview by Voytek Sporek

Alan has so much energy and child-like devotion that he can turn an exhausting through-the-night recording session into one of the best parties you've ever been to.  He'll make you feel like you've known him forever after about 5 minutes. 10 minutes later you'll think of him as one of your best friends.  Once you get to work - you're bound to start thanking your lucky stars.  Alan is not only one of the quickest and most efficient producers and engineers I've ever seen at work, he's also a visionary genius with the ability to see what you want to sound like without forcing you to accept his own style or ideas.  At the same time he is extremely demanding and he'll make you work harder than you think. He'll push your limits and maybe even piss you off - but all in good faith and only in order to exploit your own talent and potential to the maximum.  

If he decides to work with you, he also decides to share with you everything and anything that may help your project sound its best (including the contents of countless candy jars sitting all over the place, as well as the beer and soda filled refridgerator)  Alan is all about sharing - so I asked him to share a piece of himself with the visitors of talentbox.com.


download & play Alan's 2002 demo reel - mp3

  > About Alan:  work, experience & a list of some of his clients
  > Interview:  exclusively for TalentBox.com
  > Alan's Tips:  what to look for in a producer & engineer

ABOUT ALAN
Born the son of post-production engineer/studio manager Mitchell Plotkin on his father's... first day in the music business!  At only 7 years old, Alan was razor-blade editing audio tapes on his dad's Wollensack mono machine in a makeshift basement studio.
In 1981, at the age of 16 and fresh out of high school, Alan joined the staff of Mediasound Recording Studios where he assisted on sessions with great music legends such as Luther Vandross, Miles Davis, Peter Frampton, The Romantics, Bob Weir & The Midnights, Soft Cell, Bee Gees, Irena Cara, Earl Klugh, and others.
His other jobs included Dimensional Sound in New York (mastering and editing re-mixes of Jimi Hendrix, The Yardbirds, etc.), and NYC's legendary Record Plant Studios where he assisted on many great projects including Aerosmith, AC/DC, Scandal, Hanoi Rocks, Twisted Sister, The Smithereens, and many others.
His engineering credits include Public Enemy's "Fear of a Black Planet", Vanessa Williams' debut "The Right Stuff", and many other great albums.

In 1999 he started Virgo Digital Recording Studios as his private project facility.  Soon however, responding to overwhelming requests, he opened to the public and became the Owner / Chief Engineer of one of the most successful recording / mastering / production studios in the area.

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iNTERVIEW
Voytek: Why do you... love music...?
Alan: Because music is the language of the heart. Great music breaks through all barriers and the great artists last forever. I also love music because it comes so naturally to me - I am self taught on every instrument I play.
V: You produce and engineer various styles of music. Which ones do you feel most comfortable with and what are your strongest musical influences?
A: I love all styles of music and enjoy producing them all. Lately, I seem to favor pop / heavy rock.  My big influences, groups, are: The Beatles, Foreigner, Whitesnake, Steely Dan, Rainbow, Billy Joel. My musical influences are: John Lennon, Cozy Powell, Joe Perry, David Coverdale, etc..
V: Have you ever played with bands or performed solo?
A: Yes, I have played drums, bass, guitar and keyboards in various groups - most notably JJ/Scott, The Project, The Pink...  And I usually wind up getting on stage with most of the new groups I work with as well...
V: Some consider you to be one of the best drum programmers in the industry. What do you attribute this to?
A: Two things: A -  I am a drummer. B - I almost NEVER program what a human couldn't physically play.
V: In other words, being both an artist and a producer allows you to place yourself on both sides of the creative process.  How would you describe the role of a producer in that creative partnership with an artist?
A: A producer's role is to get to the very heart and message of what the artist is trying to convey.  I find that most producers today are looking to put their "sound" on an artist.  I let the artist's music, vibe and feel dictate the "Sonic Picture" - then I go from there.  As Joe Perry sang: "Let The Music Do The Talkin'"  I also find that it helps if you can speak the same "language" as the musicians you record.  There are times when you need to show the artist what you mean, instead of describing it.  I play drums, bass, guitar, and keyboards and it really helps me relate to the musicians I produce...
V: ... and engineer...
A: ... right!  An engineer also needs to have a thorough understanding of how the instruments he records function so he can properly get them on tape or hard disc.
V: But that's not enough to make a GOOD engineer...
A: There's so much more to recording and mixing than just putting it down and adding effects.  You always have to try to print your music as clean and clear as possible.  This enables you the flexibility when mixing, to place it wherever and however you want.  I almost never print with EQ - it just limits the possibilities.
V: Before we get too technical - what simple advice do you have for bands and aspiring singers looking to record their demo... What do your think record labels want to hear?
A: The record labels are in a serious position with the "MP3 war".  They are now looking for finished "release-ready" material and there doesn't appear to be much "artist - development" going on.  With the advent of decent quality and affordable "home" digital technology, the labels are getting flooded with thousands of submissions per month.  An artist is going to need the BEST representation of their material they could possibly have in order to have even a remote shot at a deal.  IF you can get someone to listen - you have 15 seconds to "knock them out".  Make sure your arrangements are tight and dynamic, the hooks are killer and the sound is perfect for the genre of music.  And make sure you hire a great producer.
V: How would you produce / create a demo for a singer who does not write his/her own music?
A: I ask the artists many questions:  Who are your favorite artists?  What are your favorite songs?  Who are your favorite musicians?  What are your favorite albums?  Then I look for the common thread and the work begins!  Either I write with or for the artists, and/or we look for material that would "fit the bill".  I then create arrangements - by either programming and playing the music myself or hiring musicians (Drums, Bass, etc.) and start cutting the tracks.
V: Does it generally pay to record full-length CD's before getting signed?
A: Depends what your intentions are.  If it's to market and sell your product at shows and online, the answer is "yes".  If your intention is to shop for a deal - then the answer is "maybe".  You only want to send a label 3 or 4 songs at the most so if you are going to record and produce an album's worth of material - don't send the label the entire album.
V: In the TIPS section you mention the importance of a producer's ability to act as a "musical therapist" to an artist.... How would you encourage all those artists who are at least twice as talented as some of today's "superstars", but have a hard time breaking through?
A: You have to decide what you want to be when you grow up.  You also have to decide what your "art" really is.  If you are going to make music that you like, but is not marketable - don't complain that noone is "getting it" and you're upset at not getting signed.  If your goal is to get into the mainstream, listen to what is out there and try to make it better.  ...And don't ever quit.  If it was so easy, everyone would do it.  Set your goals and achieve them one at a time.
V: One last thing... What do you think about TalentBox.com?
A: I love what you've done with the place!  Just kidding!!  I think it's great!  I love the diversity of talent you showcase.
V: Thank you!  - and thanks so much for this interview.
A: Thank you - It was awesome!  Let's do this again some time.
 

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TIPS  FROM  ALAN

 

 

 ¤ TYPES OF PRODUCERS:
· Producer / Engineer / Musician / Composer / Artist
· Producer / Engineer / Musician / Composer
· Producer / Engineer / Musician
· Producer / Engineer
· Producer
 
 ¤ ELEMENTS OF A GOOD PRODUCER:
· Visionary - has a clear image of what the final product should sound like, keeping in mind the artist's "Vision" during the recording process ... Listening with a view.
· Elicits the very best from the artist.  Coaching the artist and sometimes being the "musical - therapist"
· Arranger / Composer / Songwriter / Musician / Engineer
· Aware of trends in the music business.
· Knowledge of the music business.
· Crucial contacts with the industry.
· Relationships with Management and Record Label.
· List of clients and references.
· Experience and history in the industry.
· Effective communication skills.
· Maintains integrity - with the music and the client.
 
 ¤ WHEN LOOKING FOR A PRODUCER:
· Listen to past projects.
· Look at client list, experience and history.
· Feel - is the personality blend right for you and your musical style?
 
 ¤ ELEMENTS OF A GOOD ENGINEER:
· Understanding of sonic clarity.
· Understanding of sonic treatment with a solid technical background (spatial placement, effects placement, EQ, compression, etc.)
· Musical knowledge is a plus! - If not a musician, then knowing how to communicate ideas to the engineer / musician / artist is essential.

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click here to visit VirgoStudios.com
e-mail Alan: alan@virgostudios.com

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